Bob Rosas

Portrait
Bob has been associated with Hot Wheels in some fashion nearly from the beginning.  In order to meet the demand for new Spectraflame cars in 1968, Mattel contracted outside vendors to shoulder the load.  Bob was employed at one of these companies, and began designing tools for the new cars.  He began working on site in 1970, and became a Mattel employee in 1972, working as a design engineer.  Bob's manufacturing expertise helped streamline Hot Wheels production in the 1970s, and he designed a number of cars in the 1970s and 1980s.  He served as manager of the Hot Wheels group for a time until he left the company in 1987.  Today, Bob is an avid collector of Hot Wheels, both of the Redlines and First Editions models.

CB's:  Hi Bob!  First off, we want to thank you for chatting with us, and helping us kick off our new "Spotlight On" feature.
Bob Rosas:  It's my pleasure to share my recollections with Hot Wheels collectors everywhere.

CB's:  You were working at Mattel when Hot Wheels were introduced in 1968, but you didn't work directly on the product line until 1973.  Did you have any involvement in the Hot Wheels product line prior to 1973, and what were you responsible for from 1973 on?
Bob Rosas:  Yes, when I was working on the tool design for the molds back in `69 and `70.  My input to the product designers and engineers in many cases actually affected the aesthetics of the cars.  That is, I would have to advise them that certain details were not moldable and had to be changed.  This was done in what was called the pattern review stage.  From 1973 on [it] was a time for a lot of new innovation.  Like the development of the Tampo process, new types of wheels, thinwall die-casting, Hi Rakers, metallic paints, Real Riders, Crack Ups, Scene Machines and the list goes on and on.

CB's:  Are you currently involved with Mattel in some fashion today?
Bob Rosas:  Not really, although I have been called by some of the current designers and engineers in regards to some aspect of the development of new Hot Wheels that related to something from the past.  Like the revival of the Scene Machines for the Simpsons theme, and track components.  I was also asked by the Mattel marketing folks if I would sign autographs for the convention attendees in 1998.

CB's:  Mattel wanted to cutback after 1972 due to slowing sales and rising costs.  In 1973, only three new castings were issued, and seven in 1972.  Were the three 1973 castings held back from 1972?  And why were the ten castings never used again?
Bob Rosas:  The decision to do only three new castings for 1973 was partially because of the slow down, but some of the people were moved to work on other boys toys and there was a big layoff in 1972 which diminished some of the manpower.  Using old castings with new paint was very easy and we did it many times.  As for never using the ten castings again that were new in `72 and `73, we did use some.  The Funny Money tool was reworked by removing the rivets for tampo and the C-111 was used with minor changes.  In an effort to cut costs, the others were not used because they had casting problems, had too many parts or were not readily adaptable for tampo printing.  On many of the carry-over cars we cast the hoods, doors and other parts shut.  We went to a new simpler wheel.  Enamel paints were much more forgiving than Spectraflame paints and less expensive.

CB's:  The process of manufacturing a Hot Wheels vehicle remains a mystery to most people.  Visions of big vats of molten Zamac pouring into big ice cube tray like molds of car parts!  Would you elaborate on the process involved in manufacturing a Hot Wheels vehicle?
Bob Rosas:  It's not so simple, but die-casting is die-casting whether you are making a Hot Wheels or a metal housing for a decorative lamp base.  The die-casting machines are sized according to the square inches of area needed for molding the product.  In the case of Hot Wheels, a 5"x5" mold insert is typical for two chassis side by side or one body with multiple slides to give detail such as door lines and window openings on the sides.  Picture a big block of steel split it two, half of it makes the outside of the car body or cavity and the other side makes the inside or core of the body (hollows it out).  The mold is closed by way of hydraulics.  In the four corners of the block of steel are steel rods about 2" diameter that allow the mold to open and close by guiding the cavity and core to exactly the same position each time a part is molded.  Molten metal is forced into the space between the core and cavity, which is the wall thickness of your car, through what is called a gate at a predetermined area to balance the flow of metal into the mold.  At a couple of points on the opposite side are little tabs attached to the body where excess metal flows to assure a packed cavity.  Ejector pins or sleeves are located on the core side to eject the solidified molded part from the mold.  The metal part drops into a basket.  It is then taken to a deburring machine to knock of the over flow tabs, metal gates and runners that are remelted to make more Hot Wheels.  This is a simple description.  If you want to know more about die-casting, there are some good books available.

Color
Code
ColorPaint
Part#
DeletedAdded
04Aqua 2/5/71 
06Violet 8/26/70 
10Toy Red 2/5/71 
11Green   
21Cerise   
35Apple Green   
36Yellow   
37Plum   
38Pink   
39Ochre 2/5/71 
41Glo Orange   
42Glo Blue   
43Glo Violet  8/26/70
45Glo Aqua  2/5/71
46Rocket Red  2/5/71
CB's:  We know the Spectraflame process was a little involved due to three stages of visual inspection during production, juxtaposed with just a final inspection of an enamel painted car.  In regard to the Spectraflame colors, what planning went into choosing the colors used during those first five years?  Why were some colors, such as chocolate brown and ice blue discontinued early?  Were there any set formulas used in developing the colors, or was it as simple as a toy manufacturer just throwing paint pigments together?
Bob Rosas:  As I recall, candy apple paints were the rage back in the `60's and they made a car look really hot.  Many of the colors we started out with were readily available in the hobby shops in little spray cans.  We started out just painting them with those over the zinc plated bodies to get that "Christmas ornament ball" effect.  The colors like antifreeze and pink were developed in our chemistry lab.  As for ice blue, ice lavender and other such colors, I don't think they were intentional, just different shades that the plants came up with.  There was a certain range of acceptably for a quality standard.  The more important aspect of paints was making sure there were no heavy elements such as lead and arsenic.  As standards established by the American Toy Manufacturers got more rigid, some borderline colors had to be reformulated or discontinued.  Brown may have been one of them.  I ran across a long forgotten document called "Master Color List Hot Wheels Cars" first issued on March 27, 1969.  It's an 8½ x 11" sheet and it documents the paint colors [SEE TABLE ON RIGHT].  No mention of Gold, Antifreeze, Brown, etc.???  This was not the first list since they were making cars back in `67.

CB's:  Was there a planned production schedule for specific Spectraflame colors to be used on specific castings, or was it basically whatever was in stock in the plant at the time?
Bob Rosas:  The bill of materials for each toy has listed all the components including labels if any and how many.  The paint is specified to be selected from "Master Color List Hot Wheels Cars."  It was the plant's responsibility to balance the output.  They would run green one day and blue the next and so on.  A balance of the cars to be packed out in the assortments would be painted that day for a particular color.  The electrostatic painting system they use required a thorough cleaning to change colors.

CB's:  There are many so called "experts" in the hobby who state only a certain number of particular cars or variations are "known to exist."  Did Mattel keep any production records in the 1960s and 1970s that would substantiate or refute these claims?  Do they keep such records today?
Bob Rosas:  That's their claim [that they are] "known to exist."  Quotas on a car's yearly production is set by the master planning department.  It is based on assortments bought by major store chains.  It was very high in the beginning when multiple tools had to be made in the U.S. and in Hong Kong, probably about a million of each model.  Later in `72 and `73 it was cut way back to about 250,000 or less.  I would say today it's back up there in the millions with multiple tools being made for each model.  What causes a scarcity on a particular model is usually a problem with the tools wearing out and needing maintenance or to be remade.  Some times rather that remake a model, the designers may choose to make a new casting.  In the case of a `57 Chevy they would make another tool.  Another situation is it may be towards the end of the year and the quotas are not filled because there is still inventory from last year's models to put in the assortments.  I don't remember any really good records kept. There were situations where the production plant after `79 would ask me if they could use up the yellow interior in a new face-lifted old model.  If it worked with the new color we would give them the okay.  Some color combinations got through that we would not have approved though.

CB's:  What is the true story behind the Olds 442?  Why was the casting produced in limited quantity in 1971, and not used again until 1973?
Bob Rosas:  The tools had some problems and the bodies required a lot of hand deburring that was costly.  Eventually the hood was cast shut on a later tool.

CB's:  So, there was no licensing problem with Oldsmobile in the use of the casting?
Bob Rosas:  I did not hear about one.  We went on to make many GM cars and at that time only required a token approval like an informal memo to them.

8234Strip Teaser
8235Jet Threat
8236Bugeye
8237Ferrari 512S
8238Rocket Bye Baby
8239Peeping Bomb
8240Twin Mill
8241Splittin Image
8252Swinging Wing
8254Short Order
CB's:  Rumor has it that versions of the Grass Hopper, Hairy Hauler, Open Fire and Sidekick were originally included in the 1973 Shell promotional and that they were assigned item numbers.  If this is true, did they make it to the prototype stage and why were they dropped?
Bob Rosas:  Once again, I found documentation which says the following: The Shell cars standard pack carton would be 8242 and it will contain 16 polybagged cars per carton.  Each carton would contain at least 10 different cars from the following list [SEE TABLE ON RIGHT].  Each master carton would contain 192 cars.  History Folks!  Not that changes couldn't have happened.

CB's:  How many steps does it take to produce a car, from the design phase until we see the final product in the stores?  How many months does the process take?
Bob Rosas:  As I remember about 50 steps and 9 months from start to finish.  Those steps are going to be in an upcoming article I am writing.  I probably will narrow it down since the process can be quite detailed.

CB's:  When the tooling for a vehicle was retired in the 1970s, was it put into storage "for a rainy day" or destroyed?  Is the What-4 tool, for example, just sitting on a shelf somewhere collecting dust?
Bob Rosas:  I don't think so.  Many of the tools were left outside and rusted when not used for long periods.  As you know, some were even stolen from the die-cast facility here in California and ended up as Muke Toys in Brazil or Argentina.

CB's:  For those of us who ripped our cars apart, we could always see the item number, component number and a one or two digit sequence number embossed on the inside of the body and chassis parts.  For a typical early 1970s casting, say the Sweet 16, how many copies of the car body were created in one injection?
Bob Rosas:  Usually the chassis was two parts per mold.  The body 90% of the time was one.  If the body design was simple enough and no slides were used.  It could be two per tool.  Sweet 16 was probably two.  The body was typically assigned the toy number plus "-500" suffix, interior "-300" suffix and so on.

CB's:  Thanks to you, Bob, metallic paints were introduced to the product line in the late 1970s.  Why weren't metallic paints used in the earlier post-Spectraflame years?
Bob Rosas:  The Metallics were difficult to make so they would pass the heavy elements test I talked about earlier.  I didn't give up on the industrial Engineer in Hong Kong.  I kept submitting samples of colors and they kept sending them to me for approval if they passed.  I ended up with a unique collection of metallic cars that never made it to production.

CB's:  Does the tooling today have a shorter lifespan than it did 30 years ago and, if not, how can the company afford to produce an average of thirty new basic castings every year?
Bob Rosas:  I think that they have progressed as far as tooling technology in that more and more of the molds are being cut with EDM (Electrical Discharge Machines).  The cavities are typical H13 hardened steel and last about 500,000 or more shots, before they start wearing down and flashing.

CB's:  What is your favorite Hot Wheels memory?
Bob Rosas:  Too many, but I especially enjoyed it when Larry Wood and I would spend the day going out and locating a car to make as a Hot Wheels and photographing and measuring it.  Or traveling to the Orient to oversee start-up on some new toys and approving them.  Or seeing the car I designed in some kid or adult's hands.

CB's:  Bob, thanks again for your time!
Bob Rosas:  It was my pleasure.  My wife tells me, its funny how after all these years, I can still remember the toy number for a Baja Bruiser or `57 Chevy and yet I don't remember if I locked the front door.

(Interview conducted by `65Skylark, Charger68, RacerX and Trish)

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