Scott Plank
Sociology B3
Subcultures
10-14-99
Hot Wheels Collectors
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Since 1968, this company has produced over 2 billion cars, which, if lined up end to end, would circle the world approximately 3.9 times.  No, it isn't General Motors, it's Mattel, an extremely successful toy company located in California.  The cars, which measure in at approximately 1/64 the size of the real thing, have generated quite a stir in the past 31 years.  Because of the booming success of Hot Wheels, three main groups have appeared in the collecting subculture.  These three groups are the scalper, the hoarder, and the true collector.  The three groups usually don't get along with each other very well.  Every time a new case of Hot Wheels is unloaded at one of the big discount stores such as Wal-Mart or Toys 'R' Us, the scene can best be described as a "feeding frenzy" between scalpers, hoarders, and collectors.  Most people don't seem to understand that "it's just toy."
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Each group has unique norms and values, but shares the same language.  Conversation between a scalper and collector is generally indistinguishable from a conversation between two collectors.  The following are terms that are most often heard throughout a "day of collecting."
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The blister is the clear plastic that holds the car to the card.  Cherry picking refers to taking only a few select "hot" cars out of a case or off of the pegs.  The pegs refers to the section in the store where the cars are displayed.  Clean is the condition of the pegs after all the new stuff is gone.  First Editions (or FE's) are the new cars that Mattel has released that year.  There have been First Editions since 1995.  A Hoarder is someone who buys as many of the cars that they assume will be popular, and hold onto them until they can be sold at a profit.  An HTF is a car that is Hard To Find.  Limited Editions (or LE's) refer to cars that have been produced in a LIMITED quantity.  A scalper is someone who buys a car (usually at the store price of a dollar or less), and then turns around and sells it at an inflated price.  Treasure Hunt (or TH) started off as a "limited edition" available at local stores for the regular shelf price, but since 1996, Mattel has not released the quantity that was produced.  TRU is the acronym for Toys 'R' Us.  A variation is a casting of a car that is different than the original version.  The Hunt refers to a day of going to the different stores looking for cars to add to a collection.  The meanings assigned to these words is pretty much universal throughout the hobby with only slight variations.
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In the subculture, material culture seems to make up an important part of the hobby, which would be the cars themselves.  In contrast, the value assigned to a particular car makes up the nonmaterial culture of collecting.
True collectors all agree that one of the most important values is getting a fair or equal trade for cars.  Equal trade meaning a Treasure Hunt for a Treasure Hunt or a First Edition for First Edition.  The question of whether or not one car is worth more than the other does not come up in a fair trade, the values aren't even considered.  In other words, money does not become an issue when trading cars with a fellow collector.  On the other hand, scalpers believe in getting the most bucks out of their cars, which means the value assigned to a car is the main issue when dealing with scalpers.   Most scalpers assign their own "value" to a car, which is generally higher than what most people will pay for.  For this reason, scalpers tend to prey on "newbies," people who are new to the hobby and don't have a good idea what price the cars are going for.
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Going along with the values, the norms of the collectors deal with the number of cars that a collector will take at any given time.  Most true collectors set a limit of 10 cars or less per store, which still generally leaves some of the newer stuff on the pegs for other collectors to find.  Hoarders obviously don't obey this rule.  You will usually find hoarders with a basket full of about 30 different cars with two or more copies of each.  True collectors view this as the breaking of a more, those who violate this norm are considered non-collectors, and ostracized from the true collectors.  The Discount stores themselves have a general norm for the price of cars.  Most price Hot Wheels at a dollar or less, though I've seen them priced at $1.99 at pharmacies before.
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The Mattel/Hot Wheels flame logo is the most widely recognized symbol in the hobby.  It represents the entire Hot Wheels line of diecast vehicles.  The next obvious symbol is the car itself.  A Hot Wheel can have multiple meanings for different people.  For the collector, it represents the results of "the hunt," the spoils.  Or it could represent a sort of nostalgia that reminds them of the days back in the late 60s and early 70s when they were kids and had Hot Wheels to play with back then.
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From experience, collectors gain knowledge.  Trivial knowledge, such as being able to locate the toy (Hot Wheels) section of a store better than any non-collector (or better than any kid for that matter).  Or more extensive knowledge, such as all of the variations of all of the FE's made since 1995.  Other knowledge, such as identification of different wheel types, such as 5 spoke, 3 spoke, sawblade, and lace, compliment the extensive variations knowledge.  If one does not wish to fall too far behind the scalper/hoarder, knowledge of when a store gets its truck and when they normally stock the pegs comes in extremely handy.  As mentioned before, as soon as those new cars hit the shelves, the "feeding frenzy" begins.
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The Hot Wheels subculture tends to be a rather culturally diverse hobby.  The scalper, hoarder, and collector are all very ethnocentric towards each other.  They believe that their views are the ones that are "right," and that everyone else is wrong.  The collector has more moral issues than either of the other two groups, and is the nicer of the two as well.  Hoarders tend to have a major greed problem, wanting as many cars as they can get.  Scalpers have an insatiable love for money produced by the cars they sell, and generally care very little about the hobby of collecting.
When talking about cultural gatekeepers, the first one that comes to mind is Mattel themselves, it's only logical that the toy company would be considered one of the major cultural gatekeepers since they control the production numbers on different castings.  In actuality, Mattel is a very poor gatekeeper, and could even not be considered a gatekeeper.  Since Mattel fails miserably in their job as gatekeepers, the responsibility then falls onto the clerks and retailers of the world, but once again, most of them just don't care.  This leaves the job of gatekeeper wide open for the scalpers of the world, who usually set the aftermarket value of Hot Wheels.
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Up-to-date Pricing of Hot Wheels has been made easier through the Internet, which leads to the major internationalization of the Hot Wheels community.  Through the Internet, collectors can chat, trade, buy, and post their collection online for people to look at.  In fact, it was through the Internet that I was able to get most of the information presented here.
Obviously, to some people, it's not just a toy anymore, it's an obsession.  Greed and jealousy has corrupted the hobby so bad in recent years, that it has caused some collectors to give it up and sell their collections.  Mattel has slowly started to lose control of the Hot Wheels product since it became a huge collectors market, mostly because of scalpers and hoarders.  The hobby has survived for over 30 years, though, and hopefully, with some luck, it will last another 30 more.
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Bibliography
Interview with Phaser, staff member, CBs Diecast Museum, 1999,
http://www.infohouse.com/cbs/1/contents.htm
Interview with trish, web master, CBs Diecast Museum, 1999,
http://www.infohouse.com/cbs/1/contents.htm
"Collectors Dictionary," CBs Diecast Museum, 1999,
http://www.infohouse.com/cbs/3/dictionary.htm
 
 
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